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World of Warcraft PvP Season 14

wow
wow

A new PvP season has started in the World of Warcraft, it came with the recent 5.4 patch. In season 14 you no longer have to play with a premade arena team in PvP. You can join on your own and be put into a group, you still have the option to queue with a team of 2,3 or 5. You will be matched against opponents based on the average individual rank of your team.

For the most part, the mechanics of Arena will remain the same. You’ll still gain and lose personal rating based on your wins and losses, though your Conquest Point cap will now be based on your Personal Rating. The rating requirements to purchase items will also be based on your Personal Rating. Likewise, at the end of an Arena season, the top players will still earn titles and mounts.

Overall I think the changes are positive and makes for a much more competitive playing field. You can choose to wait for your team mates, or you can dive right in.

Source.

World of Planes Release Date Moved Back

world of planes
world of planes

Wargaming, the developer and publisher of the aptly named World of Warplanes, today confirmed new release dates for their free to play MMO. The new planned release dates are November 12th and 13th. The worldwide release of World of Warplanes will be made available to different regions on both dates. The delay is to iron out and fix any last remaining kinks, to ensure a cool experience on release.

Vlad Belozerov, World of Warplanes’ Director of Global Operations said; “We are committed to releasing a great title and are doing everything to ensure that World of Warplanes gets the final polish we believe the game needs. The extra time will allow the development team to fine-tune the game balance and make sure that every feature is top-notch before launch”.

When World of Warplanes goes live you will keep any experience points you have earned during the beta. To reward beta testers for their feedback and participation, their total sum of experience points will be evenly distributed between the pilots of low-level warplanes featured at release.

You can still get involved and play the open beta:

Warhammer Online shuts its doors at end of 2013.

Mythic Entertainments Warhammer Online is set to shut its doors on December 18, 2013.  Five years into its run the team behind the struggling MMORPG cited all licensing deals are scheduled to come to an end. Carrie Gouskos, producer at Warhammer Online left the following message on the official website of the once famed MMO.

I was first introduced to Warhammer Online, when it was added last minute to GameSpot.com’s E3 2006 stage show. As one of the hosts of the show, my responsibility was to research the game and the franchise, gather questions from the audience, and give a thoughtful informative interview with whomever had been sent over from the development team.

I never could have anticipated what happened next. Jeff Hickman (Executive Producer) and Paul Barnett (Creative Director) gave one of the most memorable interviews in my career – and suddenly I was thrown into their universe. The online chat channel soliciting questions from the viewing public was spammed with directives like “No more questions, just let them keep talking” – which is not surprising if you’re at all familiar with Jeff Hickman’s indefatigable charisma and Paul Barnett’s passionate humor. The tone, candor, and refreshing quality of how they spoke about this game that they so clearly cared about made you just want to be a part of it. What was more surprising, however, was what followed – a large group of developers, perhaps delirious after three days of non-stop game demos, partly exhilarated by the positive response to the game, showed up at the GameSpot booth and invited me to their studio E3 party. I declined, because they scared me a little bit, but in retrospect it’s not hard to imagine how I ended up – three months later as a designer working at Mythic on Warhammer.

I made an offhanded comment the other day to someone on the Warhammer team that I spent six of the last seven years of my life working on Warhammer. There were breaks in there, but most of them still related to Warhammer in some way. Some aspects of these efforts never saw the light of day. For example, we completed, passed review, and ultimately opted not to release an iPhone companion application that would allow players to monitor the realm war and their guild status – three whole years before the studio decided to take mobile by its horns. We also spent over a year on a version aimed at the Asian markets that would convert the entire game free-to-play. The Vampire themed Blood Hunt expansion would have been a marvel. And in under a year we produced a spin-off product Wrath of Heroes, a MOBA-style game that used mostly Warhammer assets – which despite being a tremendous learning experience, never made it out of Beta. There are many memories like this, ones that I feel comfortable sharing now – including the fact that we do have two of the four remaining fully built cities (Karaz-A-Karak and Karak Eight Peaks which are truly truly beautiful but would take months and months of optimization before they could match the changes we made to the game along the way). And one of the greatest lessons I ever learned as the young unpolished Tome of Knowledge designer “Never put anything in the game that isn’t done yet and hint that it’s coming soon – see: The Cards system”. There were some beautiful ideas that were left on the cutting room floor. And they represent only a fraction of how much heart went into the game.

Most everything else made it, and Warhammer despite its flaws was a valiant effort into the MMO space. I don’t think any of its critics would ever call it boring. It struck out boldly, and some of the game’s novel features are now considered industry standard for MMOs. The credit goes to far too many to list it out here, and it’s almost irrelevant. The point is that some of the most talented people in gaming made Warhammer possible. They worked insanely long hours, and they put their heart and soul into trying to make this beautiful IP a living and breathing universe. World class artists. Genius engineers. Designers and content implementers who would put in 100 hours a week and not complain. Hard-ass producers who you would follow into battle anywhere. Writers that truly transported you. QA that wouldn’t let us get away with a thing. And so many others. For those that are still with Mythic and those that have since moved on, we couldn’t have asked for a more driven team dedicated to bringing this amazing franchise to life.

And finally, the players. If I were to list out all of the great experiences I’ve had with you, this would be a novel, so I want to say thank you from all of us to all of you for sticking with us so long. Even when you didn’t like the changes, even if you thought we made mistakes. The community made this game possible. And a special shout out to Pink for Tink – which was truly the measure of a community coming together to do something right.
Games Workshop has cultivated a world class IP. We were lucky enough to play in their universe for nearly a decade, with five great long years live. However, like all things – our contract has come to an end. Both Games Workshop and Mythic agreed to part ways, despite how hard it is emotionally on us to let the game go. It has been a tremendous honor to work with Games Workshop and even though we may be parting ways, our relationship with them remains strong. And now, hopefully, because this may be the last thing I ever write about Warhammer, I’ll be allowed to acknowledge the existence of Chaos Dwarves. Or maybe not.

We look forward to seeing you on the battlefield… at least until the war is over… and once again, we thank you humbly for five amazing years.

Whilst this marks the end of one era, another aiming to flourish in 2015. Warhammer : Eternal Crusade will to launch in 2015.

Ultima Online celebrates its 16th Birthday

Guinness World record holder Ultima Online celebrates its 16th Birthday with a festive weekend of prizes. Whilst the worlds oldest MMORPG shows no signs of slowing down , it continues to attract players from all spectrum of the globe. Bored? Looking to have some fun? Be sure to attend this weekends event. Prizes include;

Hedge Maze Scavenger Hunt

1st Place – Kings Collection
2nd Place – Raised Garden Beds
3rd Place – Undertakers Staff

Fool Hardy – Pre enter via email to LadyTia@stratics.com no later than September 20th.

1st Place – Unique Dye – Blackrock Hue – Tokuno Style
2nd Place – Forged Metal Tool
3rd Place – 15th Anniversary Robe

Cultural Center Design Contest – Deadline extended to 5am CST September 20th

Winner will have their design built on the shard of their choice with your name as the designer.

Story Contest – Deadline extended to 5am CST September 20th

1st Place – Mesanna’s Wig
2nd Place – Mesanna’s Bustier
3rd Place – Mesanna’s Whip

Trivia Contest – The Grand Prize to be announced at the Party!

Ultima Online 16th Anniversary Party Invitation

Please read the original post and send me your entries to LadyTia@stratics.com

If you don’t enter, you can’t win! See you at the party!

See you at the party!

Sulake’s Habbo user details briefly leaked?

No stranger to controversy, Sulake recently posted the following announcement about a recent breach in its systems;

“A security issue in our system enabled some accounts’ email address and date of birth to be exposed. We have resolved the issue and all accounts remain secure as this data alone does NOT allow access. If you would like to take extra precaution, please change the email associated with your account and be sure to keep your password safe. We take the safety and data security of our users very seriously and sincerely apologize for any inconvenience this has caused.”

Whilst we are unsure as to the full extent of the hack, it seems Sulake are attempting to comfort its users. For what it’s worth, we would recommend you change your password.

Heva Clonia Online Beta Test Starts Later Today

heva clonia
heva clonia

OGPlanet has announced their first beta test for Heva Clonia Online, their new free to play mmorpg. The beta testing phase for North America starts today and will run until September 30th. You can be one of the first to play this new mmo, servers officially open at 4:00PM PT / 7:00PM ET today!

To celebrate the launch of Heva Clonia Online, OGPlanet is holding the aptly named “Play Heva Clonia Online & Win Event”. Players will have a chance to win 1 of 10 PC Gamepad Controllers that OGPlanet is giving away. To enter, you must reach level 10 in-game by the end of the beta, on September 30th. Sign up is still open at the official site and you can pre-load the client to get in game at launch time.

Heva Clonia has a pet system, you get cute and unique pets by cloning the in-game monsters you come across while playing. Your Pet becomes is your closest ally when battling the powerful monsters in PVE or when testing your skills in PVP at the Main Arena. Choose your class, evolve your powers, master your skills and visit various towns and worlds.

Heva Clonia Online Main Features:

  • Clone Monsters as Pets – Clone monsters to collect them throughout your adventure, train them as pets, and battle them against your foes!
  • PVP Monster Battles – Test your monster’s skills and battle expertise in the Main Arena against your friends or other players for victory.
  • Couple-Dungeons – Team up with your closest friend in this two-person dungeon challenge. Only true teamwork will prevail.
  • Guild PVP Battles – Battle for guild supremacy in epic Guild VS Guild PvP battles! Only the strongest guild will rank the top of the leader board in this challenge.
  • Mini-Games – Take a break from epic adventuring and questing to play some fun, casual mini-games. They’ll help take your mind off saving the world.

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Diablo 3 auction house to close in 2014.

The following is a news update from the official Diablo 3 developers, Blizzard.

When we initially designed and implemented the auction houses, the driving goal was to provide a convenient and secure system for trades. But as we’ve mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo’s core game play: kill monsters to get cool loot. With that in mind, we want to let everyone know that we’ve decided to remove the gold and real-money auction house system from Diablo III.

We feel that this move along with the Loot 2.0 system being developed concurrently with Reaper of Souls™ will result in a much more rewarding game experience for our players.
We’re working out the details of how the auction house system will be shut down, but we wanted to share the news as soon as we made the decision in order to give everyone as much advance notice as possible. Please note that the shutdown will occur on March 18, 2014. We will keep everyone informed as we work through this process.

Josh Mosqueira and I wanted to provide everyone with a little more information behind this decision, so please have a look at the video, and stay tuned to this site for further updates in the months ahead.

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Silent Hunter Online Open Beta Starts

silenthunter online
silenthunter online

Ubisoft and Blue Byte have announced the start of the open beta for Silent Hunter Online. Silent Hunter is a free to play, browser based, submarine battle simulator.

In game, players take position on board their submarines, hunt down enemy convoys, manage their personal flotillas and take part in server-wide dynamic campaigns. There’s a good focus on multi-player experience, every mission can be played cooperatively.

You will be able to play every mission in real-time and in co-op, by teaming up online to form a Wolfpack and operating as a single unit to tackle your own missions, or the larger server wide campaigns. Other features are;

·         Authentic boat types: The Silent Hunter series has always had historical authenticity in gaming. Silent Hunter Online is no different and has a number of historical boat types for you to command and to target.
·         Dynamic Campaign: All players participate in the global, server-wide campaign and work together to turn the tides of war in their favour.
·         Multiplayer experience: Submarines are hunter and prey at the same time. To stand a better chance against enemy fleets, you should team up online and form wolfpacks.
·         Stunning battles : Silent Hunter Online takes full advantage of the latest Flash 11 technology to display real-time 3D combat in your browser.

Sign up for beta at the official site.

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MU Online Golden Colossus Event Live Now

mu event
mu event

From now until September 25th, WebZen are running their latest event for MU Online. The Golden Colossus event started recently and you can still take part.

MU is under attack and it’s an invasion of golden monsters. Killing the gold mobs will give you random rewards, from zen, to jewels and if you are lucky – rare golden apples. The player who collects the most golden apples will win the grand prize from Sandboxr. It’s worth fighting over, you can have your own exclusive ~6” 3D printed figure, customised with your own name. Grand prize is this Golden Knight with dragon armor! Three players will split second place with runner-up prizes; 4” 3D printed figure of the MU Knight with Dragon Armor. Third place for the next 100 players will be 500 W Coins (P).

For more details go to the official site.

Merc Elite Shows Off the Heavy Gunner

MercElite
MercElite

Bigpoint, developer and publisher of Merc Elite, is revealing exclusive details today on the Heavy Gunner – the second of five playable classes. Merc Elite is a military-themed MOBA, and it’s set to be launched in autumn 2013. It’s going to be a free-to-play browser title, it’s currently in closed beta testing.

The Heavy Gunner isn’t going to be most nimble member on your team. But he his abilities allow him to prepare a defensive position with his “Bounding Mine” skill, take cover from afar and unleash a hail of bullets on anyone trying to break through the defense. Included in his arsenal of elite skills are the “Shock RPG,” which releases a single powerful rocket and the “Rocket Barrage,” which blasts the target with four missiles at once. Heavy Gunners’ are going to be putting out a lot of covering fire

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Official site.