The Crowfall Team have recently announced that the game will be missing it’s 2017 soft launch. Reasons for the delay include an overhaul of the movement and combat systems, both of which required significant work after player feedback.
But “progress” isn’t the same as “done”, and obviously there isn’t enough time left in 2017 to get everything done. For that reason, we’re resetting the “line in the sand” to next year and we’re going to push like hell to get the game to soft launch as early in 2018 as we can. I’m not going to give a more specific date than that because the goal isn’t (and has never been) to make some artificial deadline. The goal is to make Crowfall a virtual world unlike any other, a game where we hand the fate of the world to you, the players.
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