Hello, everyone!
I'll start off by letting you know that I am in the super early stages of Mu Online development.
I've chosen to start with IGCN Season 6 server. So far, I've managed to set up the server locally and have found my way around editing the game basics(e.g. NPCs, announcements, events, mobs). Right now I am a bit stuck with changing the client resolution - the game files already have '.reg' scripts for this but they did not go past 1600x1280 resolution. Actually, the game client seems to be capped at something like 1280x1024 for me and I was wondering if anyone has had the same problem?
I've tried making new Registry scripts for 1920x1080 resolution as such:
1)
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Software\Webzen\Mu\Config]
"Resolution"=dword:0000000A
2)
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Software\Webzen\Mu\Config]
"ScreenHeight"=dword:00000438
"ScreenWidth"=dword:00000780
..but unfortunately none of them worked. I also tried with scripts from other private servers but no luck. Note, at the same time when my local server client resolution changes don't work, they do work on other Mu clients.
It is my intention to automate this within a launcher in the future but right now, for learning purposes I would like to understand what is behind this problem.
I would appreciate any help, tips or even solutions.
Thank you!
Edit: I've noticed that the changes in IGCN x6 are very limited - at least the previously prepared files(all the XML files where I only need to change a few values in order to edit something in-game) and I've been wondering how everyone else are building their servers?
I want to add a lot of functionality to the server. For instance, many of you have seen this in private servers where you can open a panel of all invasions and events(usually with 'H' key). How are you supposed to do add this in IGCN? I know it's a very general question but at the moment it is not clear to me how I can make general changes that are not already included in the game files?
I'll start off by letting you know that I am in the super early stages of Mu Online development.
I've chosen to start with IGCN Season 6 server. So far, I've managed to set up the server locally and have found my way around editing the game basics(e.g. NPCs, announcements, events, mobs). Right now I am a bit stuck with changing the client resolution - the game files already have '.reg' scripts for this but they did not go past 1600x1280 resolution. Actually, the game client seems to be capped at something like 1280x1024 for me and I was wondering if anyone has had the same problem?
I've tried making new Registry scripts for 1920x1080 resolution as such:
1)
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Software\Webzen\Mu\Config]
"Resolution"=dword:0000000A
2)
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Software\Webzen\Mu\Config]
"ScreenHeight"=dword:00000438
"ScreenWidth"=dword:00000780
..but unfortunately none of them worked. I also tried with scripts from other private servers but no luck. Note, at the same time when my local server client resolution changes don't work, they do work on other Mu clients.
It is my intention to automate this within a launcher in the future but right now, for learning purposes I would like to understand what is behind this problem.
I would appreciate any help, tips or even solutions.
Thank you!
Edit: I've noticed that the changes in IGCN x6 are very limited - at least the previously prepared files(all the XML files where I only need to change a few values in order to edit something in-game) and I've been wondering how everyone else are building their servers?
I want to add a lot of functionality to the server. For instance, many of you have seen this in private servers where you can open a panel of all invasions and events(usually with 'H' key). How are you supposed to do add this in IGCN? I know it's a very general question but at the moment it is not clear to me how I can make general changes that are not already included in the game files?
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