The betting industry is changing because of Esports

The future of Esports betting is very promising, the global audience of Esports is projected to grow to almost 600 million by 2020. According to a recent report from market intelligence company Newzoo, the global Esports audience will reach 385 million in 2017 and reach the previously mentioned 600 million mark in 2020.

Further analysis of New Zoo’s predictions for this year determines that 191 million of the expected viewers will be Esports enthusiasts while 194 million will be casual.

The study doesn’t include sports betting, but Newzoo recognized that Esports are becoming a hot topic in the betting industry. The company also explained that Esports betting alone can eventually surpass the Esports economy itself.

These days, online sportsbooks are looking for ways to capitalize on the popularity and growth potential of this market. Betting sites offer lines for Esports events, just like they do for MLB, NBA, NHL, NFL, college football, NCAA Basketball, soccer, boxing, UFC, tennis, golf, rugby, NASCAR, Formula 1 and WWE. For now, you can’t bet on Esports in Las Vegas, but placing Esports wagers online is simple, just like with other sports.

The NFL and the NBA are finally opening up to sports betting. These leagues had no love for the betting industry for years, considering it something they had to stay away from, but the Esports industry welcomes betting with open arms because it has helped them with the growth of their fan base in Asia and Europe.

Nowadays, the Esports landscape is so big that many sports organizations decided to include Esports in their marketing efforts. Popular soccer teams like Paris Saint-Germain and Manchester City have been extremely active on the Esports community and last February the NBA announced an NBA 2K League for 2018. It is expected to alter the competitive gaming scene forever.

Renowned analyst Neuroscope explained that the lowest estimate for the total amount of money bet on Esports in 2016 was $5.5 bn. He also claimed that this figure is expected to grow to $12.9 bn by 2020. The betting volume of Esports has already grown faster than the betting volume of sports like golf, tennis and rugby.

Many legislators in some countries have tried to slow down the growth of the Esports betting industry but doing so isn’t as easy because unlike with most sports, there’s not just one entity with domain over the games and their rules and nature.

Popular games for Esports include League of Legends, Dota 2, Smite, Heroes of the Storm, StarCraft II, StarCraft: Brood War, Overwatch, Hearthstone, World of Warcraft, Warcraft III, Rocket League, Counter Strike: Global Offensive (CS:GO), Call of Duty, Battlefield, Halo, Rainbow Six: Siege, Gears of War, Unreal Tournament, Quake, Super Smash Bros., Marvel vs. Capcom, Killer Instinct, Tekken, Street Fighter, Mortal Kombat, NBA 2K, FIFA, among others.

Read the Bookmaker review and access their eSports betting on their site and learn all you need about the wagers offered. The popular bet types that most sportsbooks offer include, win at least 1 map, map x winner, correct score, double chance, handicap betting and match winner.

Another advantage for Esports is that their younger fans use mobile devices more often, facilitating faster and easier betting. Esports have surpassed sporting events like the NBA and MLB as far as viewership, and as previously mentioned, they have a younger and more diverse audience, so there’s plenty of potential to succeed. For now we just have to wait and see how everything develops but 2017 is a promising year for this industry.Esports players and fans on the tournaments are young and more diverse than the athletes and fans from traditional sport leagues like MLB, NBA, NHL, NFL, UFC, boxing, college football, NCAA Basketball, soccer, NASCAR, Formula 1, tennis, golf, rugby, soccer or even WWE. Professional wrestling betting is another market that has grown recently, so it will be interesting to see if the growth of Esports wagers helps them as well.